AI Insights · Timothy · April 2022
Top 5 Voxel Games in Brazil Q1 2022 Performance
A look at the performance of the top 5 voxel games in Brazil during Q1 2022, including key metrics like weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 voxel games in Brazil exhibited varied performance across key metrics including weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during this period.
Minecraft experienced a consistent decline in weekly revenue, starting from approximately $126K at the end of December 2021 and ending the quarter at around $57K. Weekly downloads saw a peak in late January with over 202K downloads, gradually decreasing to about 145K by the end of March. Weekly active users also showed a downward trend, starting at nearly 2M users and reducing to 1.7M by the end of the quarter.
Blockman GO (Mới) - Adventures had an impressive start with a peak of 453K downloads in the third week of January, but this figure fell to 117K by the last week of March. The game's weekly revenue showed some fluctuations, reaching a high of about $5.5K in late January and closing the quarter at approximately $3.9K. Weekly active users followed a similar pattern, starting at 222K and peaking at 682K in early March, before settling at 616K by the end of the quarter.
Hunt Royale: Action RPG Battle showed a mixed performance. Weekly revenue had minor ups and downs, with the highest point being around $3.1K in mid-February and ending the quarter at roughly $1.9K. Downloads reached a peak of around 9.8K in the second week of January but dipped to approximately 5.2K by the end of March. Active users saw some fluctuation as well, starting at 18K and peaking at nearly 25K in mid-January, before settling at around 17K.
Blockman GO faced significant drops in both downloads and active users. The game started with 58K downloads in late December, but this number fell dramatically to zero by the end of January. Similarly, active users decreased from 756K at the end of December to about 69K by the end of March. Revenue also plummeted from about $11K in late December to negligible amounts by late January.
Pixel Gun 3D: Online Shooter maintained a relatively stable performance. Weekly revenue hovered around $1K to $2K throughout the quarter. Downloads peaked at nearly 32K in late February and hovered around 18K to 29K for most of the quarter. Active users showed a steady increase from 144K at the end of December to 184K by late February, before dropping to 134K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.